Entries
7
7 scored · 0 disqualified
Settled in
1h 57m
seated Sep 06, 16:36 UTC
Top score
0.3901
0 is baseline speed
Leader
Changed
won by dafc0c4f…07e5e8
7
| Role | Miner | Patch | Status | Score | Duration | Open |
|---|---|---|---|---|---|---|
| baseline | — | — | scored | 0 score breakdown | — | |
| leader |
| 5b56ceb…33e0d |
| scored |
| 0.3178 score breakdown |
| — |
| challenger | f5bb41b…e2280 | scored | 0.3698 score breakdown | — |
| challenger | 5433ebb…2af06 | scored | 0.3699 score breakdown | — |
| challenger | 470b4c3…e5a3f | scored | 0.3552 score breakdown | — |
| challenger | 7c09725…59e5a | scored | 0.356 score breakdown | — |
| challenger | dafc0c4…7e5e8 | scored | 0.3901 score breakdown | — |
23/23 steps
Setup
4/4Waiting on a provider to hand over a machine.
Installing the harness and shipping the repo.
Fetching the baseline and candidate engine images.
Staging the campaign model onto the pod.
Baseline
2/2Loading weights and waiting for the server to answer.
Incumbent
2/2Loading weights and waiting for the server to answer.
Candidate 1 of 5
2/2Loading weights and waiting for the server to answer.
Candidate 2 of 5
2/2Loading weights and waiting for the server to answer.
Candidate 3 of 5
2/2Loading weights and waiting for the server to answer.
Candidate 4 of 5
2/2Loading weights and waiting for the server to answer.
Candidate 5 of 5
2/2Loading weights and waiting for the server to answer.
Scorer
2/2Loading weights and waiting for the server to answer.
Drift baseline
2/2Loading weights and waiting for the server to answer.
Teardown
1/1Destroying the pod and its volume.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
The pinned baseline image teacher-forces captured outputs against the campaign thresholds.
Full workload replay against the latency gates.