Entries
7
7 scored · 0 disqualified
Settled in
1h 31m
seated Sep 07, 17:44 UTC
Top score
0.7872
0 is baseline speed
Leader
Changed
won by 257a2f84…47cddd
7
| Role | Miner | Patch | Status | Score | Duration | Open |
|---|---|---|---|---|---|---|
| baseline | — | — | scored | 0 score breakdown | — | |
| leader |
| 37f692c…24580 |
| scored |
| 0.7717 score breakdown |
| — |
| challenger | ad256fa…dcafc | scored | 0.7778 score breakdown | — |
| challenger | 257a2f8…7cddd | scored | 0.7872 score breakdown | — |
| challenger | e6a4d3e…1593b | scored | 0.7793 score breakdown | — |
| challenger | 0fc82b4…9eadf | scored | 0.779 score breakdown | — |
| challenger | f2894f2…ed3fc | scored | 0.7605 score breakdown | — |
23/23 steps
Setup
4/4Waiting on a provider to hand over a machine.
Installing the harness and shipping the repo.
Fetching the baseline and candidate engine images.
Staging the campaign model onto the pod.
Baseline
2/2Loading weights and waiting for the server to answer.
Incumbent
2/2Loading weights and waiting for the server to answer.
Candidate 1 of 5
2/2Loading weights and waiting for the server to answer.
Candidate 2 of 5
2/2Loading weights and waiting for the server to answer.
Candidate 3 of 5
2/2Loading weights and waiting for the server to answer.
Candidate 4 of 5
2/2Loading weights and waiting for the server to answer.
Candidate 5 of 5
2/2Loading weights and waiting for the server to answer.
Scorer
2/2Loading weights and waiting for the server to answer.
Drift baseline
2/2Loading weights and waiting for the server to answer.
Teardown
1/1Destroying the pod and its volume.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
Full workload replay against the latency gates.
The pinned baseline image teacher-forces captured outputs against the campaign thresholds.
Full workload replay against the latency gates.